Endure
10/10 PP
| Category | Power | Accuracy |
|---|---|---|
| - | - |
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
The user’s HP cannot be lowered below 1 by any means for the remainder of this turn. If the user successfully used detect, endure, protect, quick guard, or wide guard on the last turn, this move has a 50% chance to fail. This move cannot be selected by assist or metronome.